author

Mikael Johansson

2017-05-10

Version 1.3.4 is out!

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Our latest update is a significant leap forward, introducing a host of game-changing features and enhancements that are designed to provide you with a more streamlined and immersive BIMXplorer experience.


License Flexibility:
We're excited to announce the initial support for floating licenses. This means that you now have the flexibility to manage licenses more dynamically, optimizing your usage and ensuring that BIMXplorer is readily available to your team. For more information on how to implement floating licenses, please reach out to us at license@bimxplorer.com.


Enhanced VR Navigation:
Navigating in the virtual realm has never been more intuitive. We've added a ray for teleportation in VR, providing a clear visual indication of where you're pointing. This enhancement enhances your spatial awareness and simplifies your VR exploration.


Graphics Settings at Your Fingertips:
Take full control of your visual experience with our new Graphics Settings Dialog. You can now enable or disable SSAO and sky features to fine-tune your project's aesthetics. Both of these settings are now enabled by default if your OpenGL version is at least 4.3, ensuring a visually appealing experience. Plus, your settings are saved, so you can pick up right where you left off.


Optimized Performance for NVIDIA Quadro Cards:
We've squashed a bug that caused Vive controllers to disappear on some NVIDIA Quadro cards. Not only that, but we've also significantly improved rendering performance in VR on NVIDIA Quadro cards, ensuring that your virtual exploration is as smooth as possible.


Improved Oculus Touch Functionality:
We understand the importance of a seamless user experience. Therefore, we've fixed a problem that previously hindered the trigger from working on Oculus Touch when both triggers on the Touch controller were pressed. Now, you can navigate and interact effortlessly.


Efficient Object Management:
We've introduced a handy feature that allows you to hide or unhide selected objects with ease. By simply pressing 'h' or 'u' on your keyboard, you gain quick control over object visibility, streamlining your project management.


IFC Import Perfection:
Ensuring the accuracy and alignment of your models is crucial. To that end, we've addressed a bug in the IFC-importer that previously led to misalignments in some models. Now, you can expect precise and reliable imports.


With these comprehensive enhancements, we remain dedicated to providing you with the tools and capabilities you need to excel in the world of BIM exploration. We're committed to ensuring your experience is both efficient and visually immersive, allowing you to bring your creative vision to life with precision and ease.


Updates

  • Initial support for floating licenses. Contact license@bimxplorer.com for more information.

  • Added a ray for the teleport navigation in VR to make it more clear for the user where he/she is pointing at.

  • Added a Graphics Settings Dialog to enable/disable SSAO and sky. Both are now on by default if the OpenGL version is at least 4.3. These settings are saved.

  • Fixed a bug that made the Vive controllers not show up on some NVIDIA Quadro cards as well as improved rendering performance in VR on NVIDIA Quadro cards.

  • Fixed a problem that made the trigger not work on Oculus Touch when both triggers on the Touch were pressed.

  • Added possibility to hide/unhide selected objects by pressing h/u on the keyboard.

  • Fixed a bug in the IFC-importer that made some models not align correctly.


Notes

  1. On laptops with multiple graphics cards (integrated + NVIDIA) you should select "High-performance NVIDIA processor"  as Preferred graphics processor for best performance/quality (Right-click on desktop and select NVIDIA Control Panel and go to "Manage 3D Settings").


Previous releases

Mikael Johansson

2017-03-06

Version 1.3.2 is out!

This update introduces significant enhancements to the VR experience, including teleport navigation, improved performance, and better object management. It also addresses bugs related to SSAO and enhances ray-intersection performance in VR.